At 3000 m the oxygen level is 0.14 atm and there are a few major cities at this altitude, mostly in the Andes and in China. At higher altitudes, this decreases as the atmosphere becomes thinner. Earth's oxygen content is 21% of the atmosphere, 0.21 atm. Without a breathable atmosphere, Mars is not liveable, not terraformed. The most important parameter for terraforming is the oxygen level. To enable liquid oceans, the mean temperature has to be positive, at least at the equator. At very low temperatures, oceans are actually glaciers for most of the year.Īlthough the temperature on Mars can already reach 20 ˚C on 'hot' summer days, this is not enough. Water is also important, as it moderates temperature swings. When all three global parameters have reached their goal, the game ends after that generation (after the production phase).Įach area or tile on the game board represents 1% of the Martian surface, so 9 Ocean tiles represents 9% ocean coverage, which should be enough to enable stable hydrological cycles, air moisture, and weather patterns. You may still play cards and actions that increase the parameter - just ignore that part of the effect. When a global parameter has reached its goal, it can't be raised any further, and so does not increase your TR. Whenever you raise one of them, your terraform rating also increases by that much, giving you a higher income and score. Temperature, oxygen, and ocean are called global parameters. It will then be possible, if not comfortable, to live on the surface of Mars! Global Parameters The game ends when there is enough oxygen to breathe (14 %), oceans enough to allow Earth-like weather, and the temperature is well above freezing (+8 ☌). There is also a list of standard projects available to all players, as well as milestones and awards that players can compete for. There is a surface map where you add ocean tiles, greenery tiles, and city tiles as the game progresses. The central game board has tracks for temperature, oxygen level, terraform rating, and generations. Then, in the Production phase, all players produce resources according to their production parameters on the player boards, and gain income from their TR. In the Action phase, players take turns doing 1 or 2 actions, going around the table until everyone has passed. Time is measured in generations, and each generation starts with a Turn Order phase, followed by a Research phase, in which players access new cards. This can be anything, from founding cities to building infrastructure, or protecting the environment. Additional VPs are awarded for anything enhancing mankind's grip on the solar system. As the terraforming process proceeds, more projects become feasible. Your TR determines your basic income, as well as your basic score. Your TR is increased each time you raise a global parameter (temperature, oxygen or ocean). In order to win, you have to accumulate a good terraform rating (TR) and many victory points (VPs). The projects often directly or indirectly contribute to the terraforming process, but can also consist of business enterprises of different kinds. For thematic presentations of certain cards, see our news archive.In Terraforming Mars, you control a corporation, and you buy and play cards describing different projects.For more information on the digital version, visit Steam.For more information, pictures, discussion forums, reviews and ratings, see the BoardGameGeek page.Will your corporation lead the way into humanity’s new era? An image from the Digital version, now available on Steam, iOS and android. Play project cards, build up production, place your cities and green areas on the map, and race for milestones and awards! In Terraforming Mars, you control a corporation with a certain profile. As terraforming progresses, more and more people will immigrate from Earth to live on the Red Planet. Playing time: 2 hours.Ĭorporations are competing to transform Mars into a habitable planet by spending vast resources, and using innovative technology to raise temperature, create a breathable atmosphere, and make oceans of water. Terraforming Mars (2016) A World Changing Game by Jacob Fryxeliusįor 1-5 players, ages 12+.
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